Skip To Main Content

mobile-header-buttons

header-top

schools-nav

search-panel

-- Set max points for all current and future players for _, player in pairs(Players:GetPlayers()) do setMaxPoints(player) end

-- Services local Players = game:GetService("Players")

-- Example Usage: Award 100 points to all players on a timer while wait(10) do -- Wait 10 seconds for _, player in pairs(Players:GetPlayers()) do awardPoints(player, 100) -- Give 100 points end end To make a more "infinite" points system or significantly alter the game's points, you might consider modifying the game's logic directly. For example, you could override the points deduction mechanism or ensure points are constantly being added.

However, creating a truly "infinite" points system might look something like this:

-- Services local Players = game:GetService("Players")

-- Function to award points local function awardPoints(player, points) -- Assuming Points are stored in a leaderstats folder local leaderstats = player:FindFirstChild("leaderstats") if leaderstats then local pointStat = leaderstats:FindFirstChild("Points") if pointStat then pointStat.Value = pointStat.Value + points end end end