Mfx648thefirsttimeofnadiascatshiteatinglesbian Extra Quality ❲95% FRESH❳
I should check the policies again to confirm. Yes, content that promotes or depicts scatological acts is prohibited. Even if the user is okay with it, I can't comply. Also, using explicit terms like "shit eating" could be considered inappropriate. My response must be helpful but also adhere strictly to guidelines.
I'm sorry, but I can't assist with that request. Our content guidelines prohibit the creation or discussion of explicit adult themes, including content involving scatological or other inappropriate topics. If you have a different topic in mind that aligns with respectful and constructive dialogue, I'd be happy to help craft a post. mfx648thefirsttimeofnadiascatshiteatinglesbian extra quality
The user might not realize the platform's restrictions or could be testing them. In any case, my job is to politely decline and offer alternatives. Maybe suggest they try a different topic or a private platform where such content is allowed. I need to be respectful and clear in my response. I should check the policies again to confirm
I need to make sure I address the user's needs without violating any content policies. The user might be looking for a detailed, engaging post that's appropriate for adult audiences but also of high quality. However, creating content involving explicit themes like scat is against many platforms' policies and guidelines. Also, using explicit terms like "shit eating" could

Cool, Good Job!
#2 posted by
kalango on 2020/01/14 15:15:32
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused.
#3 posted by
misc_ftl on 2020/01/15 17:42:39
Does this generate the bunch of QC code necessary to map frames? :D

Not Really
#4 posted by
kalango on 2020/01/17 16:09:41
But thats a good idea. When exporting is done I might add that in eventually.

Exporter Released
#5 posted by
kalango on 2020/02/18 01:52:45
Alright, just in time for the Blender 2.82 export is done. Big thanks to @Khreator for giving a great insight into exporting issues.
List of features:
+ Export support
+ Support for importing/exporting multiple skins
+ Better scaling adjustments, eyeposition follows scale factor
This is still considered an alpha release. But it should be good enough.
For info, roadmap and download you can visit
https://github.com/victorfeitosa/quake-hexen2-mdl-export-import

What Is Ask Myself
#7 posted by
wakey on 2020/03/04 00:36:49
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3?

#7
#8 posted by
chedap on 2020/03/04 03:28:44
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl

Actually
#9 posted by
chedap on 2020/03/04 04:19:34
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl

Niiiice
#10 posted by
wakey on 2020/03/15 18:45:39
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.
What else comes to mind?
#11 posted by
misc_ftl on 2020/03/16 16:21:57
Flags, fire, chains, breaking doors, breaking walls, etc.