batch.begin(); batch.draw(tomTexture, tomPosition.x, tomPosition.y); batch.end();
@Override public boolean touchUp(float x, float y, int pointer, int button) { isTalking = false; return true; } }); Gdx.input.setInputProcessor(gestureDetector); } @Override public boolean touchUp(float x
Create a new Java class TalkingTomGame.java : int button) { isTalking = false
The code follows standard Java coding conventions and best practices. The game logic is separated into clear and concise methods, and the code uses meaningful variable names and comments. tomTexture = new Texture("talking_tom.png")
@Override public void dispose() { batch.dispose(); tomTexture.dispose(); tomTalkingSound.dispose(); tomMeowingSound.dispose(); } }
@Override public void create() { batch = new SpriteBatch(); tomTexture = new Texture("talking_tom.png"); tomPosition = new Vector2(Gdx.graphics.getWidth() / 2, Gdx.graphics.getHeight() / 2); tomTalkingSound = Gdx.audio.newSound(Gdx.files.internal("tom_talking.wav")); tomMeowingSound = Gdx.audio.newSound(Gdx.files.internal("tom_meowing.wav"));
@Override public void render() { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);